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Sonic Generations
Development staffVideo game overviewSeriesEngine
Picture format and framerateRelease date(s)PlayStation 3/Xbox 360:
JP 1 December 2011
NA 1 November 2011 EU 4 November 2011 AUS 4 November 2011[1]
PC:
INT 4 November 2011
Nintendo 3DS:
JP 1 December 2011 NA 22 November 2011 EU 25 November 2011 AUS 24 November 2011 Mode(s)Single-player
Online/Local Wireless 2-Player Race Mode (3DS only)
Rating(s)
ESRB: E
PEGI: 7 (Europe) CERO: A (Japan) ACB: G (Australia) Platform(s)Media
Sonic Generations (ソニック ジェネレーションズSonikku Jenerēshonzu?) is a 2011 platformer video game developed by Sonic Team and published by Sega for the Xbox 360, PlayStation 3, PC, and Nintendo 3DS. The game was made and released to celebrate the twentieth anniversary of the Sonic the Hedgehog series. The Japanese version has different subtitles: White Time and Space (白の時空Shiro no Jikū?) for the home consoles, and Blue Adventures (青の冒険Ao no Bōken?) for the 3DS version.[2] All versions of this game can be played in stereoscopic 3D, but a 3DTV as well as a pair of 3D glasses are required for the PlayStation 3 and Xbox 360 versions, being the first game of the franchise to support stereoscopic 3D.
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The PlayStation 3 version was available to be streamed on the PlayStation 4 and PC via the PS Now subscription service, with PlayStation 3, PlayStation Vita, Sony Bravia Smart TV (2013, 2014, 2015 and 2016 models), Sony Blu-Ray players and Samsung Smart TV support for the service being dropped in 2017. In April 2018, the Xbox 360 version of the game was made backwards compatible with the Xbox One and supports Xbox One X enhanced features.[3]
Development
Development of Sonic Generations began in 2009 when Takashi Iizuka realized that there was no anniversary game planned for 2011. His idea for a tribute was accepted by Sega and developments began. An internal poll was held by Sega for employees of Sega, including Sega of Japan, America and Europe asking what their favorite levels from the Sonic series were. After ranking the most popular levels, a website was launched holding another poll asking the opinions of fans of the series.[4]
In late 2010, rumors of a Sonic Anniversary game surfaced online.[5] The rumors told of a game that would potentially feature remakes of levels from throughout Sonic's history in 2D and 3D. The game was alleged to be released on all major game consoles at the time: PSP, PS3, Xbox 360, Wii, and DS.
On 18 April 2011, Sonic Generations was finally announced for the PS3 and Xbox 360. A GameStop release list printed on 7 May 2011 showed a 3DS port of Generations with a tentative release date of 31 December 2011. Later in the month, a Sega-Sammy earnings report listed 3DS and PC versions of the game; however, a revised version of the report no longer listed either version.[6] The June 2011 issue of Nintendo Power finally confirmed a 3DS version of Sonic Generations.[7] It contained an in-depth preview and interview with Takashi Iizuka.
The 3DS had minor story changes as well. The writers for the story are credited as Ken Pontac and Warren Graff of Happy Tree Friends fame. They also worked on Sonic Colors and MadWorld. Tetsu Katano, who directed Sonic and the Black Knight and did work on the Adventureseries, directed the 3DS edition. Like Sonic Colors (DS), Sonic Team and Dimps co-developed the 3DS edition.
Sega officially announced a PC version of the game on 11 October 2011.[8] This version was outsourced and developed by UK company 'Devil's Details'.
Gameplay
The game features levels derived from twenty years of Sonic history, ranging from the Classic era, through the Dreamcast era, to the Modern era.[9] There is a level taken from each mainstream Sonic game to represent the different times. Each level can be played with either Classic Sonic or Modern Sonic, each taking their own routes throughout the level. Classic Sonic's levels are strictly two-dimensional side-scrolling stages, using classic moves like the Spin Attack and the Spin Dash. Modern Sonic's levels, on the other hand, carry on the current modern 2D/3D gameplay of recent titles such as Sonic Unleashed and Sonic Colors, featuring the Homing Attack, Freestyle Tricks, a Drift, the Stomp, the Light Speed Dash, and the Boost. Red Star Rings return in the console version. Five can be found in each Act, and collecting them unlocks extras such as music, art, and movies.
The hub world starts out at White Space, but opens up more as the Sonics pass through more levels. The Hub worlds are only playable in 2D, so they are not free roam like they were in Unleashed. One character is rescued in each stage. Characters rescued will stand outside the entrance to the stage, and they can be talked to. Also, there is an area above the entrance to the main stages where the player can access Challenge Acts and rival battles. Bosses are accessed through special areas known as 'Boss Gates', found at the end of each era.
The handheld version, unlike the console version, makes the Modern Sonic gameplay similar to Sonic Rush, while also featuring Special Stages based on Sonic Heroes. Some bosses are played as Classic Sonic, and some are played as Modern Sonic. Act 1 is played as Classic Sonic and Act 2 is played as Modern Sonic, and there are ten missions per level.
Classic
Classic Sonic stages consist of him running in a permanent two-dimensional perspective, platforming all the way towards an end sign post just like in the original games in the 1990s. Patrick Riley referred to Classic Sonic levels as 'momentum-based platforming'.
The handheld 3DS version uses stereoscopic 3D to give a sense of depth. Classic Sonic also has an unlockable homing attack in both versions.
Modern Sonic
The levels follow the 2D/3D style gameplay of Sonic Unleashed and Sonic Colors, featuring techniques such as boosting and homing attacks.[10] As well as classic power-ups such as Invincible and Speed Shoes, certain levels have unique power-ups, such as skateboards in City Escape and Wisp powers in Planet Wisp.[11]
The player can perform Freestyle Tricks, which can be used to fill up the boost gauge, by launching off Trick Ramps or passing through Rainbow Rings. There is a new visual element to all returning levels, such as the cave in Green Hill. There is more platforming involved, the camera is immovable and quick reaction times are necessary.
Extra
The Skill Shop, owned by Omochao allows players to use points earned from high scores to unlock upgrades such as abilities, shields, and even the original Sonic the Hedgehog Genesis game (on PS3/Xbox 360 only). Completing challenges, as well as finding Red Star Rings hidden in each of the main Acts, unlocks additional skills, as well as bonus concept artwork and music. The music can then be played in any stage, challenge, or boss fight.[12] There are also online leader-boards for two modes: Ranking Attack, which challenges players to obtain the best time and score on each level, and 30 Second Trial, which challenges players to see how far they can get through a level in thirty seconds.
Handheld
In the handheld version, Modern Sonic's gameplay is similar to that of Sonic Rush and Sonic Colors (DS version). He has the Boost, the ability to slide under obstacles, jump off walls, and the Homing Attack. After the Dreamcast Era, Modern Sonic learns the Stomp. Modern Sonic's levels use the 3D effect of depth on the handheld version more actively as well as to giving a better view for when Modern Sonic jumps into the background, although the console versions are 3D-TV compatible. In the console version, Modern Sonic is only able to wall jump off certain panels (similar to the DS version of Sonic Colors), but in the handheld version, he is able to wall jump on any wall (much like Sonic Unleashed and the Wii version of Sonic Colors).
PlotConsole/PC
In a past version of Green Hill, Classic Sonic is running until he hears a noise. Suddenly, the mysterious entity known as the Time Eater appears in the sky and the screen washes white.
In the present day, Sonic celebrates his birthday with his friends until the Time Eater disrupts the party, sucking everyone through various 'time holes' and scattering them across different points in Sonic's past. Sonic tries to stop the monster, but is easily overwhelmed by its power. After regaining consciousness, Sonic finds himself in a strange dimension known as White Space, a realm where time and space end up after they have been 'erased' by being drained of color and life. Sonic rescues his best friend Miles 'Tails' Prower and as they search for their friends, they encounter versions of themselves from the past, referred to as their 'Classic' selves. As the two Tails determine that Time Eater's actions are damaging time and space itself, which is why it is white and lifeless, both 'Classic' and 'Modern' Sonic race through their history, restoring time to normal and rescuing their friends. They also realize at one point that the Time Eater's weakness are the Chaos Emeralds.
After restoring the worlds and collecting all the Chaos Emeralds, they discover that the mastermind behind the Time Eater is Eggman and his classic self, Classic Eggman, who was faking himself to be a victim of the Time Eater all along. He reveals that while drifting through space following the events of Sonic Colors, Eggman discovered the Time Eater, thinking about the idea to use its powers and decided to join forces with his past self to harness its power. Although the Time Eater manages to nearly defeat the two Sonics, the support of their friends and the power of the Chaos Emeralds allow them to transform into Super Sonic and Classic Super Sonic, and confront both versions of Eggman. Despite attacking with missiles, warping arms and slowing down time, the Sonics penetrate the Time Eater's core, destroying it. The heroes return to the present and continue celebrating Sonic's birthday. After the party, Classic Sonic and Classic Tails travel back to their own world as everyone bids their farewells.
A post-credits scene shows the two Eggmen lost in White Space. The two argue as they search for an exit, discuss whether or not they ever defeat Sonic and contemplate if they should go back and get their teaching degree as opposed to continuing their misdeeds.
Nintendo 3DS
The story begins with Classic Sonic in Green Hill. After completing Act 1, a purple vortex in the sky appears and surprises Classic Sonic. After that, it goes all the way to the present day and Sonic is invited to a birthday party by Tails. However, Sonic arrives early, so Tails tells him to wait. But then a vortex sucks Tails into it. Sonic jumps in but is 'attacked', though he manages to get in anyway. Sonic sees a white world and wonders what's going on. Modern Sonic rescues Tails after restoring Green Hill, and Tails tells him that he sees a big city in nighttime and a giant mushroom, so Sonic decides to go check those places out, being followed by Classic Sonic, who is believed by Tails to be Modern Sonic.
After restoring Casino Night, Tails informs Sonic that he feels like he has been there and Sonic mentions that he had a some sort of 'déjà vu' of that place too. After restoring all of the zones in the Classic Era, the Boss Gate opens and Sonic enters it. He then sees Classic Sonic through a glass, thinking that it is a mirror. Then, both Sonics hear Eggman's voice, and Classic decides to follow the voice through a portal, but Modern was unable to get there in time. After entering the portal, Classic Sonic meets with Metal Sonic and races him. After winning, Classic Sonic meets with Classic Eggman on his giant robot, the Big Arm. After the boss fight with the Big Arm, Classic Eggman is kidnapped by the Time Eater and the two Sonics and the two Tails meet. The Tails' explain that they are traveling through time and space. Classic Sonic then learns the Homing Attack after Modern Sonic used it on some Spinners.
After clearing the Adventure Era, which is comprised of Emerald Coast, and Radical Highway, the Sonics go to the boss gate and Modern Sonic tells Classic Sonic that he's going to take care of it. After beating both Shadow and the Biolizard, Tails does some modifications to Modern Sonic's shoes so he can do the Stomp.
After the DS Era, comprised of Water Palace and Tropical Resort, Sonic meets with Silver, and then Modern Eggman again on his Egg Emperor. After the fight, Eggman is kidnapped by the Time Eater again.
After restoring all the levels and collecting the Chaos Emeralds, the Sonics go to fight the Time Eater who turned out to be some sort of monster being controlled by both Classic and Modern Eggman, and from seeing both Tails defend the Sonics from the monster, the Chaos Emeralds allow the Sonics to go Super.
After defeating the Time Eater, both Sonics and Tails return to the place where the party was going to take place, and Modern Sonic starts eating his chili dog. However, Classic Tails realizes that the vortex to their world is closing, so he and Classic Sonic have to go back. Just before leaving, Classic Sonic shows Modern that he is learning the Boost as well. After telling him to have a great future, Modern Sonic says goodbye to Classic Sonic and he, along with Classic Tails, return home.
In the post-credits scene, both Classic and Modern Eggman are trapped in the White Space, and argue with each other. The real difference is that a teaching degree is not mentioned, and it simply ends with Classic Eggman asking his future self what time it is a second time.
Sonic Boom
A Sonic Generations demo was playable at 2011's E3 Expo, under the name 'Sonic Boom' (no relation to the animated series.) It was the first major American Sonic event, being hosted by Sega, and took place on June 8, at 6pm PT. At E3, Sonic Generations was playable in both console and handheld versions. Although only Green Hill was playable for the console versions, City Escape was shown; Green Hill was playable, including the boss Big Arm, was playable for the 3DS version. There was also a Birthday Song for Sonic sung at Sonic Boom and the ending of the song, 'Happy Birthday Sonic!' was heard in Sonic Generations. This song appeared at the Tokyo Joypolis event and at the Summer of Sonic event in London. It appeared at the Gamescon 2011 event in Germany, and at TGS (Tokyo Game Show) 2011.
Demo release
The Australian government’s OFLC rated a multi-platform demo release of Sonic Generations and Sega formally announced at E3 that they would release a demo for PSN and Xbox Live on Sonic's 20th Anniversary, 23 June. The demo only contained Green Hill, and only the Classic Sonic playthrough. However, this demo also contained many unused files that revealed much about the full game, notably the stage list. The demo was only available until 12 July, at which point it was no longer available, including for players who had already downloaded it; the file essentially locked itself. In the Xbox Live version, one has to be an Xbox Live Gold Member to download the demo although in the PSN version, a PlayStation Plus Subscription is not required. The name of the demo is 'Sonic Generations Green Hill Zone Demo #1', indicating another demo was on the way. Sega confirmed on their blog a second demo released in Europe for PSN and Xbox Live on October 18 and was released in North America for PSN on 25 October.[13] The demo contains both classic and modern Sonic playable in Green Hill and has no time limit.
Skills
Skills are items both Sonics can use in acts and some missions. They can be unlocked by doing certain Challenge Acts, buying them at the Skill Shop, or collecting five Red Star Rings in an act. Some Skills are exclusive for either Classic or Modern Sonic, and cost a number of skill points to be equipped. They do not work during Challenge Acts or Boss battles though.
Profile Card (3DS version)
The profile card is a feature in the 3DS version. It shows the player's user name, their rank (from Beginner to Grand Master), how many years have passed since they became a Sonic fan, their favorite Sonic game, as well as their favorite character, their Mii, and the points it has. On the back (the player can turn the card by pressing the R button), it shows the progress they had in the story, how much they had unlocked in the Collection Room, how many missions they had unlocked, how many rings had been collected, their play time, and all of the ranks the player has achieved on the levels.
The player can also unlock card patterns for it by leveling up the card. The card patterns were taken from different Sonic games, including all the ones that are represented in Generations. There are patterns of games such as Sonic 3D, Sonic the Hedgehog Spinball, Sonic the Fighters, Sonic Riders and Shadow the Hedgehog. Some of Sonic's transformations, such as Excalibur Sonic and the Werehog, receive a card pattern.
When a card is leveled up two ranks, the card changes to a new color. For example, when a card is Rank Beginner (second lowest rank), the card's color is yellow, but if the player reaches the next rank (Intermediate), the card turns orange. Once the player has reached the Grand Master Rank, the card turns silver and has a shining effect. When the player reaches the final rank, Legendary (999999 points), the card turns golden and sparkles.
The ranks are:
Versus Mode (3DS version)
There is local wireless and Wi-Fi 2-player race mode in the 3DS version of the game. In the multiplayer mode, the player can use Download Play to send a signal to another 3DS user (though both players must have a copy of the game), or the player can challenge the world by using the Wi-Fi connection. There are also online leader-boards between their races and world-wide races. By playing online races, one can earn points and card patterns for their profile card, and after playing more online races, the player can unlock extra content in the collection room, as well as some of the 100 extra missions.
Also by playing online races, the player can obtain a special skill to use in the main game (the player can only get one skill per day). The skills are:
To use a skill, the player must press the L button or touch the skill icon on the touch screen.
StreetPass (3DS version)
StreetPass is used to unlock special content and challenges, and is activated when someone with a 3DS passes by someone else with a 3DS. The player can also use the Nintendo 3DS's 'Play Coins' (earned by using the pedometer) to buy content such as new missions (which usually cost five Play Coins each) in case one is unable to StreetPass. The player can also unlock extra content by playing online. With StreetPass, the player can exchange their profile card with other players. Once the player StreetPasses somebody, their profile card gets upgraded in various ways.[14]
30-second Trial (Console/PC version)
In this mode, the player has to get as far as they can in a stage in 30 seconds. After time runs out, a sign post is placed in the spot where the player is standing. They have the option to try again or continue playing to find the sign posts of their friends who are ahead or hopefully behind them. Xcom 2 dev console. They can upload their score online and see which of their friends made it the farthest in one specific level.
Time Attack
In this mode, the player can see how fast he/she can clear a stage, a rival, or a boss fight, and can share their time in online leader-boards. In the 3DS version, all stages can be played for a top time, and 300 Supporter Points (for the player's profile card) are awarded for each time submitted to the leader-boards. In the console version, Time Attack can only be done online, and only the eighteen main Acts can be played for a top time.
Characters
Playable
Allies
Supporting
Cameos
Sonic Generations Download Full GameEnemiesConsole/PC
Nintendo 3DS
Bosses and RivalsRivals
Console/PC Bosses
Nintendo 3DS Bosses
Final Boss
ItemsSonic Generations Pc Download Mega
Voice actors
Classic Sonic is silent throughout the game, but still shows his personality through his actions and gestures. Aaron Webber mentioned in an interview, that if anyone were to be Classic Sonic, it would be Jaleel White. Aaron had to make a choice whether Classic Sonic would be voiced by Jaleel White or have no voice at all. Aaron also mentioned that he grew up with the classic cartoons of Sonic like Adventures of Sonic the Hedgehog, and he thought Jaleel White did a fantastic job.
For the first time, voice overs exist not only for English and Japanese, but also for German, French, Italian and Spanish. The French Voice Cast (with the exeption of Vector) all reprise their roles from Sonic X.
Soundtrack
The soundtrack for Sonic Generations is called 'Blue Blur: Sonic Generations Original Soundtrack' which includes the Soundtrack for both the Console/PC and Nintendo 3DS versions of Sonic Generations.[16][17]
The music in the game was remixed by Jun Senoue and Tatsuya Kozaki, with guest remixes done by Tomoya Ohtani, Kenichi Tokoi and Naofumi Hataya (who remixed the classic versions of the Genesis stage themes), among others.
Unlockable music
Music can be unlocked by completing some missions or collecting a number of Red Star Rings. The player can view his/her unlocked music by going to the collection room. The music for each stage in the game can be replaced by any unlocked music. There is a total of 50 unlockable songs for each version.
Console/PC version
Nintendo 3DS version
Statues/Models
Inside the media room of the console/PC version of the game, there lies a Statue Room where the player can collect many characters with various codes, even the regular enemies and four characters who didn't appear in the game otherwise. The room is accessible by holding Back (Xbox 360 and PC)/Select (PS3) while in the collection room. These statues are:
In the 3DS version's collection room, there's a section called 'Models' which is basically the same thing as the statue room. However, the statues are unlocked by doing the missions, rather than using special codes. It should be noted that all of the character and emerald models are from special missions, and the bosses are from boss missions.
The models are:
Stages
Stages are divided into three eras: the Mega Drive/Genesis era, the Dreamcast era, and the Modern era. Levels and bosses differ between the console and 3DS versions with the exception of Green Hill.
In the console version, the level progression for Classic and Modern Sonic are kept separate within eras.
Console/PCClassic Era
Dreamcast Era
Modern Era
Bosses
3DS
Unlike the console versions, after the player beats Green Hill in the first era, they are free to choose which zone and act of the era they want to do first.[18]
Classic Era
Dreamcast Era
Modern Era
Bosses
Special Stages
Special Stages appear in the 3DS version, and are an updated version of the ones from Sonic Heroes. A Chaos Emerald will be achieved if the stage is completed; however, SuperSonic is exclusive to the final boss.[19]
In the console versions, the player collects the Chaos Emeralds by defeating the three bosses and three rivals, plus one more that is automatically given when both Acts are cleared on Planet Wisp.
Other homages to the series
Sonic the Hedgehog (1991):
Sonic the Hedgehog (8-bit):
Sonic the Hedgehog 2:
Sonic the Hedgehog CD:
Sonic the Hedgehog 3& Knuckles:
Sonic the Hedgehog Triple Trouble:
Sonic 3D Blast:
Sonic Adventure:
Sonic Adventure 2:
Sonic Advance:
Sonic Battle:
Sonic Advance 3:
Sonic Heroes:
Sonic Rush:
Sonic Rush Adventure:
Sonic the Hedgehog (2006):
Sonic Rivals:
Sonic Rivals 2:
Super Smash Bros. Brawl:
Sonic Riders: Zero Gravity:
Sonic and the Secret Rings:
Sonic Chronicles: The Dark Brotherhood:
Sonic Unleashed:
Sonic Colors:
Sonic Channel:
Achievements/Trophies
These are the achievements and trophies for the Xbox 360, PlayStation 3 and Steam versions of Sonic Generations.
System Requirements (PC)Minimum
Recommended
Reception
Sonic Generations has sold nearly over 3 million copies worldwide as of April 30, 2014,[49] making it the fifth best selling Sonic game to date, behind Sonic the Hedgehog(over 4 million), Sonic Unleashed(also over 4 million),Sonic the Hedgehog 2(over 6 million), andSonic Heroes(also over 6 million).
The console and PC versions received generally positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 79.29% and 76/100,[20][26] the Xbox 360 version 78.67% and 77/100,[21][24] and the PC version 78.43% and 77/100.[22][25]IGN gave the game a score 8.5 out of 10 and an Editor's Choice award, praising the overall gameplay and the level design, while criticising some occasional control issues and limited boss battles.[40]Computer and Video Games gave it a 7.5/10, praising the balanced design but criticizing the frame rate of the graphics.[50]1UP.com gave the game a 'B' score, praising its variety, fun-to-play levels and interesting set-pieces, while criticizing some on-rails sections and occasional framerate drops.[28]
How to add harvard referencing to word. PlayStation Official Magazine gave it an 8/10, calling it 'a masterpiece of platform game design.'[51]GameTrailers gave the game a score of 8.1, calling it 'the best Sonic game in over a decade.'[38]GamesRadar gave the console version 8/10, calling it 'the best Sonic game since Sonic 2,'[36] while they gave the 3DS version 7/10, praising its level design and optional missions but criticizing its short length as well as the fact that modern Sonic is restricted to a 2D plane of movement.[23]Eurogamer, however, was less enthusiastic, writing that 'Sonic Generations still doesn't do much to dissuade us that the hedgehog's best days are distant memories, but at least it is a worthy tribute to them.'[30] The most positive review on Metacritic is a 9.5/10 from PALGN, which argues that the game is significantly better than Sonic Unleashed, Sonic Colors, and Sonic the Hedgehog 4.[44]Game Informer's Tim Turi was more critical of the game, criticizing Sega for '..shoehorning recent Sonic games, no matter how awful, into the 20-year timeline.' He felt that such stages served '..only to remind you of how far the series has fallen from its original form.'[33]Famitsu praised the speed and addictiveness of the gameplay as well as the bonus material, while emphasizing that 'you do need a certain amount of ability to play it the way it was meant.'[31]Empire gave the game 4/5 stars, saying 'Generations is a nostalgic joy that captures the dizzying speed and psychotic pace that made Sonic's original romps console classics.'[46] GameSpot's Nathan Meunier praised Generations for its 'impressive level designs,' 'gorgeous' visuals, 'epic boss encounters,' and high replay value.[35]
Reception to the 3DS version was slightly less positive. GameRankings and Metacritic gave the game 69.50% and 66/100.[23][27]Official Nintendo Magazine gave the 3DS version a score of 85%, calling the game 'hugely rewarding' for 'high-score chasers' but did comment on the main game's short length. However, it concluded that the game was 'an essential purchase for Sonic fans.'[43]GamingXP gave the 3DS version 84 out of 100, stating 'Sonic's debut on Nintendo's 3DS is a real success. The combination of the two different hedgehogs in the colorful 2D and 3D environments is pretty cool. The game is a little too easy, but there's tons of Sonic flair and enough content to truly satisfy the player.'[52] IGN was slightly more mixed when reviewing the 3DS version, giving 7 out of 10, commenting that 'Whereas the console version of Sonic Generations is a blending of old and new mentality in a fast-paced speed fest, the 3DS version is mostly just a Sonic Rush game where both playable characters happen to be Sonic.' Game Informer gave the 3DS version 58 out of 100, calling the platformer's level design sloppy, making the whole product feel like a rushed tie-in with the console version'. There was however praise for the game's music, 3D visuals, special stages and simple fun levels.[53]
Nintendo Power magazine editors gave Sonic Generations 3DS the 'Best Retro Revival' award for the Nintendo Power 2011 Awards.[48]
Adaptations
Archie Comics produced a video game tie-in for Sonic Generations in Sonic the Hedgehog Issue 230.
A short manga for Sonic Generations was released in Japan. It has been presented in a similar format as to the Sonic Unleashed manga and the Sonic Colors manga.
Trivia
References
External links
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